Knowing how to handle Editors and divisions is essential to keep you
productive in Blender.
Tip: You can also use the View → Area → Duplicate Area into New
Window to detach an Editor from the interface. That is useful to move
Editors between multiple monitors.
1.1.2 Using WorkSpaces
At some point in your work using Blender, you will have a user interface
arrangement that helps in a particular task. It is possible to reuse that
interface layout in other projects. In Blender, we have a tool called
WorkSpaces, a set of predefined Editors you can activate at any time.
There are several pre-made WorkSpaces available in Blender that you
can choose using the selector at the top of your 3D Viewport (Figure
1.8).
Figure 1.8 - WorkSpace selector
You find WorkSpaces optimized for tasks like modeling, animation, and
video editing. WorkSpaces are only an interface arrangement and won't
have any effect on 3D data.